The Fang and Root

Crimson Bay's source for Herbs, Potions & Poisons

Order Form ~ The Iron Wing ~ Submit Formula
Weak Poisons and Antidotes ~ Medium Poisons and Antidotes ~ Strong Poisons and Antidotes ~ Rare Poisons, Antidotes, Items and Potions.

Generic Antidotes/Healing Potions

Name Effect/Duration Uses Cost (GP)
Antitoxin Will cure most weak poisons on a d100 roll of 40 or less. Tastes slightly bitter, and comes in small bottles on ribbons.
Two 5,000
Strong Antitoxin Slightly bitter potion, sold in a glass bottle that will cure weak-medium strength poisons on a d100 roll of 40 or less One 15,000
Tonic Small blue vial of weak healing potion - Heals d5 when used One 500
Potion Medium blue vial of weak healing potion - Heals 2d5 when used One 1,200
Greater Potion Large blue vial of weak healing potion - Heals 3d5 when used One 2,000
Medicine Small blue bottle of healing potion - heals d10 when used One 1,100
Greater Medicine Large blue bottle of healing potion - heals 2d10 when used One 2,300
Small First Aid Kit Restores 20% of Max HP when used Two 2,500
First Aid Kit Restores 40% of max HP when used Two 6,000
Large First Aid Kit Restored 60% of Max HP when used Two 10,000
Elven Pipe Weed Acts as a mild depressant when smoked (-1def/+1tht). 20 pipes of weed per pouch. 20 500gp
Raspberry Herbal Tea Aids in the health of baby and mother during a pregnancy, reduces morning sickness and ensures a healthy birth. - Ten bags per box. Ten 800
Phoenix Tears Comes in a small bottle on a ribbon. One drink heals the body d(user's current HP)+5 or will heall all shallow wounds when applied to them. Will also stop bleeding.
One 7,000
Pain Numbing Elixir Numbs pain to the point of it seeming nonexistant. Works for d10 minutes, or d4 rounds in battle. - Damage taken is incurred in half round after being dealt, and in half a round after that. One 3,000
Healing Salve Created with forest herbs, this sweet-smelling salve will heal burns, scrapes, bruises and shallow cuts to almost no recognition within an hour of application. - d5 healing over d5 rounds Two 4,000
Greater Healing Salve Created with a stronger blend of forest herbs, this sweet-smelling salve will heal hasher burns, scrapes, bruises and cuts to almost no recognition within an hour of application. - d8 healing over d8 rounds
Two 8,000
Chadice's Light Glowing blue bottle of potion, Graced with Chadice's love. Heals 6d6 when used; 20% off price for followers of Chadice One 6,000
Greater Chadice's Light Large glowing blue bottle of potion, Graced with Chadice's love. Heals 10d6 when used; 20% off price for followers of Chadice One 12,000

Weak Poisons and Antidotes

Mandrake Poison Made from the mandrake root, renowned for having the power to either kill, or drive a person mad, it is used to induce a sort of insanity or confusion. Upon a failed con check, roll d2, if 1 person goes into a rage attacking enemies with +4dmg -4 tht, if 2 when making any action, must roll randomly for target with +2dmg -2tht. Can be eaten, or used to coat 1 blade, 2 daggers or 4 arrowhads. One attack per application
Two 4,000
Lithe Water -By destilling certain waters found in the springs of the Majestic Wood, some have found a way of calming people. When used on a raging person, it can calm them back to their normal state, or return their mind to normal. If used elsewise, it could induce a sort of lazy carelessness.(nulls all rages; or reduces tht and def by d2 when drunk)
Four 5,000
Mnadrake/Lithe set vial of Mandrake poison, and bottle of Lithe water in a small leather pouch. 2/4 8,000
Aconite Known in more common circles as wolfsbane, once ingested the victim Lycan will be unable to transform even under full moon. This also has some effect on magical abilities, and dulls the victim's magic -2tht for 24 hours after it is taken.
One 6,000
Dragons Fire Poison Named for its properties, the poison slowly infiltrates the body, causing the feeling of burning all through the victim's being. Poison results in -1 of all stats each round until cured or there are no tht bonuses at all. Can coat one blade, 2 daggers or 4 arrowheads. Four hits per application. One 8,000
Dragons Fire Antidote Nulls the effects of Dragon's Fire Poison over d3 rounds. Has an 80% chance of success. Two 8,000
Dragons Fire Set One vial of poison, one vial of antidote; together in a small cloth pouch. 1/2 15,000
Fire Scar Poison When applied to weapons, this poison will burn any flesh it touches. Adds +3dmg to weapons it is applied to. Wounds it causes must be healed as regular burns. Will coat one blade, three daggers or six arrowheads. Three attacks per application. 4 6,000
Serpent's Venom Used to coat weapons. On a failed con check it sedates the target, taking d(1/2 target's attacks per round) away for d4 rounds, and reduces defense by 1/2. One use per application;can coat one blade, 2 daggers or 4 arrowheads.
2 10,000
Serpent's Venom Antitoxin Works over d3 rounds to cure the effects of serpent venom. 80% chance of success.
2 5,000
Serpents Venom Set One vial of poison, one vial of antidote; together in a small cloth pouch. 2/2 14,000

Medium Poisons and Antidotes

Night-thorn Poison
made from an elusive plant from the borders of Maru-Sirom. This poison siezes up the muscles and cuases a sensation of prickly pain all over the body. This lasts d5 rounds and causes d10 dmg per round failing successful con check. Two uses per coat, will coat one blade, two daggers or four arrowheads. One 10,000
Night-thorn Antitoxin Nulls the effects of Night-thorn poison. Takes d2 rounds to take effect. 90% chance of success.
One 8,000
Night Thorn Set One vial of poison, one vial of antidote; together in a small cloth pouch. 1/1 17,000
Serpent's Fang Poison Created from the venom of a regular serpent, will paralyze the victim for d3 rounds, and then cause d8dmg per round failing con check for d6 rounds or until an antitoxin is used successfully. Can be applied to weapons, three uses per bottle, will coat 1 blade, 3 daggers or 6 arrowheads. One use per application
Three 17,000
Serpent's Fang Antitoxin Nulls the effects of Serpent's Fang Poison over d2 rounds. 90% chance of success Three 14,000
Serpents Fang Set One vial of poison, one vial of antidote; together in a small cloth pouch. 3/3 30,000
Stone Blood Poison Slows the blood and body motions down. a roll of d3 determines the effects. A roll of 1 will paralyze the victim for d5 rounds, 2 will put the victim to sleep until they are hit or awoken by regular means, and 3 will give -3 tht to attacks for d5 rounds. Can be applied to weapons, 3 uses per bottle, will coat one blade, 3 daggers or 6 arrowheads.
3 15,000
Stone Blood Antitoxin Allows full movement of body again and null of stone blood poison effects after d2 rounds. Will work to cure other paralyzing agents. Three uses per bottle.
3 12,000
Stone Blood Set One vial of poison, one vial of antidote; together in a small cloth pouch. 3/3 26,000

Strong Poisons and Antidotes

Dagger's Pain Poison travels straight to the heart. Failing successful con check and a d100 (45) roll, the victim passes out and will die in d8 rounds if no antitoxin is administered. - Can be applied to one dagger, which will break after use.
1 60,000
Dagger's Pain Antitoxin
Nulls effects of dagger's pain poison. d100 (90) roll for success .Works Instantly.
1 20,000
Dragons Pain Set Poison, Antitoxin and small d4 dagger in a tough leather pouch. 1/1 50,000
Hemlock Poison Spreads through the body, numbing it until the heart and lungs are paralyzed. May only be ingested and not used in battle. Knocks victim out after six hours. If no antidote is applied after 24 hours; Victim dies One 15,000
Nightshade Poison When applied to one blade, three daggers or six arrowheads; it causes +5 dmg on the initial hit, and then 2d5 dmg per round failing con check. Five uses per application
1 28,000



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