A race that is noted by the horns and the goat legs, Satyrs care more about fun and adventure than warring. Romantics by nature, jokesters, tricksters, and sensualists, Satyrs live in small tribes of 5 to 8 persons, deep within the forests. A Satyr has a short pelt like fur that covers his chest, arms and torso and varies in shades of red. Their hooves are black and their goat-like legs vary in shades of brown. They are noted for the beautiful and mystic horns on either side of their heads. Satyrs range from 5 to 6 feet tall and weigh between 100 to 300 pounds. A Satyr can live up to 400 years.

(Starting Languages: Common, Fae, Elven)

-Satyrs have a 2d8 head butt that deals subdue damage only
-Satyrs can cast Delirium (as bard song) at a +3 tht three times daily.
-Satyrs can charm a person or animal at a +2tht once a day
-Satyrs have 60ft low light vision

Maximum Starting Stats: Strength: 18, Dexterity: 21, Constitution: 19, Intelligence: 20, Wisdom: 20, Charisma: 22

Minimum Starting Stats: 3 Str, 6 Dex, 4 Con, 5 Int, 5 Wis, 7 Cha