(Race restriction: No orcs, ogres, or dwarves)
The mages of Orthos are acute scholars and students of the arcane. All mages have different motivations, but what remains the same is the dedication to the mastery of the arcane art. The mage depends on high intelligence, comprehension, and his book smarts often, which a mage considers more important than common sense. Some mages have aspirations of power and conquest, while other mages have less dark and more selfless motivations, like using their knowledge to better the realms of Orthos. No matter if dark, twilight, or dawn., when a student of the arcane, through greater knowledge your star burns just as bright all the same. The mage is not always physically strong. Mages are often somewhat a frail in stature and weak in manner. Even through the given gift from the ever flowing current of magic, there is great strength found in reserves in their somewhat less than intimidating stature. They soar and search the realm of possibility, unlocking the mystifying craft: the wonders and dangers that lie in the wake of the Orthos mage.

Level 1: A mage can learn 4 level one mage spells. At level one if a successful intelligence roll is made, a mage can comprehend the spoken language of magic known as runic. If the roll is failed they may roll once more each spell level until passed.
Level 3: a mage gets 5 level 2 mage spells.
Level 5: a mage learns 5 level 3 mage spells. If a successful intelligence roll is made, a mage can read and write the language of runic. If the roll is failed they may roll once more each spell level until passed.
Level 8: mages learn 5 level 4 spells A mage can specialize in one element (fire, earth, air, ice, water, poison, lightning) giving them a +5ThT +5 dmg to cast. Willpower rolls are made at a -1
Level 10: a mage learns 5 level 5 spells. A mage at this level learns how to steal spells. Spell stealing: When another player casts, the mage can attempt to add their spell to their spell book, First they must see if they can speak the runic words, (Intel roll) then write and read the spell (Intel roll). Spells can only be stolen from the same or lower spell level, level 1-4 necromancy spells can also be stolen (requires an additional Intel check to translate)
Level 13: the mage gets 5 level 6 spells.
Level 15: a mage learns 5 level 7 spells. A mage at this level can begin to experiment with their own spells, writing their own unique spells. (Must be approved, and RPed out) These spells are unstealable (2 per spell level)
Level 17: a mage learns 5 level 8 spells, and gets to write two more unique spells. They also get one familiar. A familiar starts out with level 3 mage stats. (summon is Intel check)
Level 20: a mage learns 5 level 9 spells, they get to write two more unique spells. They can also take another element specialization, (must be a different element) Familiars also level up to 8. They can cast up to level 4 spells that must be in mageās spell book.

LevelMelee
1-101
11-202
LevelRange
1-51
6-102
11-183
19-204
LevelSpells
1-51
6-102
11-153
16-194
205