(Must be Neutral evil, Chaotic Neutral, Lawful evil, or Chaotic Evil aligned)

The Assassin is a terror of the shadows. His expertise in poisons, setting traps, and ambushes are unparalleled. His home is in the dark alleys, gracing the night like a phantom. Every gesture of the assassin is laced with death. These men and women choose the path of stalking and killing for profit; one of secrecy, as their dark craft is more than frowned upon by the general public.

Class abilities are based on dex and instant abilities are percentile based unless otherwise stated below.
Base 25% +Dex Mod, +5% every 2 lvls, Forgery use Base 25% +int Mod, +5% Every 2 levels

DexBonus
18-19 +5%
20-21 +10%
22-23 +15%
24-25 +20%

Shadow Cloaking; Stealth; See hidden, Set, find and remove Traps; Climb Walls; Pick Locks; Listen; Forgery; Sneak Attack (can only be used with a medium or smaller melee weapon)

Level 3: The assassin begins becoming more familiar with poisons, gaining a plus 2 to Intel for detecting poison.
Level 5: They become masters of disguise, learning how to dress and blend in with other people. They can fool even friends and loved ones with this ruse .Int check+1 per 2 levels
Level 7: This class learns the art of seeing in the dark, due to the special training and skill their class requires.
Level 10: The assassin gets to choose his "tool of choice", the weapon that is the `mark` of the assassin, nulling a 4 roll on backstabs, and giving +2tht +2 dmg.
Level 13: Vital Shot: Twice a day, they can make a called shot for a normal hit. They also learn how to make poisons, must be role played out, can do no greater than 1d8dmg
Level 15: Shadow walking: The natural ability to travel from shadow to shadow without being detected. Shadows must be 10 feet away from each other or less. The Assassin also gains the ignore height ability. The ability to ignore the height of a jump or fall, up to 15 ft. May bounce off walls to climb higher more quickly.
Level 20: The assassin, using their mind, may become completely invisible (Shadow cloaking check) They may stay this way until a hostile action is to take place, becoming visible again. They become master poison creaters (1d12 cap) And become skilled in the use of nightshade, able to distill it to its purest form, giving it a 70% instant kill rate (creation must be rped out, con check to defend poison).

LevelTht BonusDmg BonusDeath on Roll
1-300N/A
4-522N/A
6-744N/A
8-966N/A
10-1188N/A
12-131010N/A
14-151012N/A
16-17101430
18-19101628-30
20102026-30
LevelMelee
1-51
6-102
11-153
16-194
205
LevelRange
1-51
6-102
11-153
16-204