Mornos Caerna

Dragoon (KoV)
Chaotic Good
Hair Color:
Eye Color:
25 (Till reaches demon age of 2,500)
6ft 9in
Stat Bonuses and Negatives:Str +6, Dex +6, Con +1, Cha -2
Hit Points71Defense+8 on D30
Level11Divine Resist+2 on D30
EXP8805Luck+0 on D30
EXP to Next10501Willpower+2 on D30
T.H.T.Attack: (+9)
Prayer: (+3)
Song: (+0)
Spell: (+0)
Melee DMG+6
(Armor & Weapons)
Katana (d8)
Longsword (2d10+5, +5 Fire Damage +2 THT)
Bow that creates its own arrows 2d5+3 +1 THT
Long Sword to the Dragoon of Valor: 2D10+5 +5 THT +10 FIRE DMG. Given to Mornos when he proved himself to Kaley, this sword can not be removed by any means, let it be physical, or magical, from his person. Kaley entrusted it to him, and made sure the blade was made of Mythril, giving him a +1 to attacks
Combined Gold/Crystalline Dragonscale Armor (65% Soak, 65% Fire and Ice Soak)
Red Dragonscale Armor (60% Soak, 50% Fire Soak)
Locking Guantlets (nulls weapon loss on a 1 or 2)
Fire Emblem (+2 THT, +5 Fire Damage)
Red Dragon Bracers (+1 Attack, 15% Fire Soak)
Copper Dwarven Insignia Ring +1 hp +1 dr
Ring of Life: one time use, instant rezz ring
Ring of Strength: This ring grants the wearer +2 damage on all meelee attacks
Ring of Battle Might: Grants +2 to accuracy and defense
Ring of Speed: Gives the wearer +1 to defense and -1 to initiative
Kalorin: A winged green komodo dragon. The lizard is devoted to Mornos and determined to help him overcome the troubles his previous life as a demon gave him. 20 STR, 15 DEX, 19 CON, 10 INT, 13 WIS, 11 CHA, +11 THT, +10 Evade, +8 Magic Saves, 63 HP, Tail 2d4+7, 1d6+4 Bite, The mount can take damage for knight one time a day as a free action, When Kalorin's HP reaches 0, he is transported to the ethereal plane of the heavens. He must rest with Kaley for 1d4 days before Mornos can summon him again.
14,200 Gold
(Languages)Common, Celestial, Dwarven, Elven, Fae
(Skills, Trades, Talents, etc)
Greater Ambidexterity: the ability to fight at a greater level with both hands. +3 to defence and one extra attack per round. [Ambidexterity required]
Endurance: Character can move farther longer without ill effects - can go for two days without rest.
Preturnatural Strength: The ability to attack with greater strength. +2 to melee damage +4 to all rolls concerning strength
Master Weaponsmith
Master Metalsmith
Tradesman Armorsmith
(Prayers, Songs, Spells)
Character Description:
Character History:

Copyright 2003-2005 toKerry Allen
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