Lorien Blackrose

Sex:
Race:
Class(es):
Alignment:
Gods(s):
Male
Human
Fighter
Chaotic Neutral
None
Age:
Height:
Weight:
Hair Color:
Eye Color:
20
6ft 2in
169lbs
Black
Emerald
Strength20Intelligence18
Dexterity22Wisdom10
Constitution16Charisma6
Stat Bonuses and Negatives:Str +3, Dex +4, Con +1, Int +2, Cha -3
Hit Points51Defense+6 on D30
Level7Divine Resist+2 on D30
EXP2800Luck-1 on D30
EXP to Next3251Willpower+4 on D30
T.H.T.Attack: (+6)
Prayer: (+0)
Song: (+0)
Spell: (+0)
SOAK0%
Melee DMG+3
(Armor & Weapons)
ThornBlades: A pair of short Katanas 2d8+5 +5 THT +10 poison 50% chance of paralysis or sleep for 2d4 rounds, Porting effect
Dagger (d4)
Longsword (d10)
(Equipment)
A small, beaded necklace fitted specifically to the wearer, a reflective metal caressing the surface of these beads. Around the front is a circular disk about the size of a nickel, one side bearing the Faragho family crest and the other side bearing the Jackson family crest. The Necklace permits telepathy in a special network permitted for the Faragho/Jackson families.
Thin Platinum chain (75% cold soak) with three charms: the Faragho crest (+5 WP), Jackson crest (+5 DR), and Flitternet crest (+5 luck).
[Guild Items]
BR earring (Telepathy in network)
Bracer of Amidexterity: allow for duel weapons to be weilded +1 to melee attack +2 to defense
(Treasure)
8499 Gold
Blood Ruby Necklace: Forged from a piece of almost black ruby, the necklace hangs almost arrogantly, a crimson signal of the Chaos Demon himself, as it bears his insignia at the end. Bonus Negated)
Blood Ruby Ring: While the ruby in it is not a rare as the ruby of his necklace, this blood ruby ring is a deep crimson hue, and it is overlayed with a gold emblom of the destructive god, the ruby laying behind it so that Lar's eyes look to be made from the stone. (Bonus Negated)
(Languages)Angelic, Common, Dopple, Demonic
(Skills, Trades, Talents, etc)
[Class Abilities]
Weapon Specialization: Thornblade (Katana Class)
[Trades]
Master Physician
Tradesman Alchemist
[Talents]
Endurance: Character can move farther longer without ill effects - can go for two days without rest.
Customs: Character can roll Int at +2. If passed, will know the local customs in any foreign land.
Underworld: Wis +1 on successful roll char can contact minor functionary in local crime for information.
Ambidexterity: the ability to fight equally with both hands. +2 to defense.
Strength: The ability to attack with greater strength. +1 to melee damage +2 to all rolls concerning strength.
(Prayers, Songs, Spells)
None
Character Description:
Character History:


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