Martial Artist
Lawful Evil
Hair Color:
Eye Color:
5ft 6in
115 lbs
Black/blue tint
1 almost white/1 almost black
Strength24 (26)Intelligence10
Dexterity25 (27)Wisdom15
Stat Bonuses and Negatives:Str (+5(6)), Dex (+6), Con (+1)
Hit Points111Defense+9(10) on D30
Level17Divine Resist+4 on D30
EXP48,515Luck+4 on D30
EXP to Next60,001Willpower+4 on D30
T.H.T.Attack: (+12)
Prayer: (+0)
Song: (+0)
Spell: (+0)
Melee DMG+5(6)
(Armor & Weapons)
Claws(Wolf and Bear)(d8),
2d6 Furbolg Staff.
Ice Bracers of Orsis (+5 dmg, +5 tht, +5 ice dmg)
2d6+3 Assassin Dagger
Amulet of Absorbortion (50% soak stackable with MA skills. MA only item)
Focus Band (+4tht for Phsyical and Magical Attacks)
Wolf Puppy
Wolf Pendant +1 to cha checks/+5 to dmg
Looking Glass (Acts as a rift gate. The user can portal herself and her party whereever she has been on Orthos. 2 charges a day)
Silvery gossimar scarf +2 charisma when worn.
Grappling hook
Holy Medallion- This beautiful platinum medallion is exquisitely crafted with the symbols of the gods. It seems to vibrate quietly when you touch its smooth surface. +2 def
Personal perfect ring
Gypsy Badge (+1 CHA)
Outfit from Drog: Black, with red outline, gold ebroidery over the seems and around the sleeves and collar and an intricate knotwork border around the ankles.
2 hallucinaginic mushrooms: causes the person eating them to see things that arent there for 6d8 rounds
Rock of the Jester. This is a one way dimensional door that can only be used to enter the Gamblers Plane upon death of who possesses it
Ankle Bracers of Magical Protection. +3 will, divine, luck
Elven Medalion - Seemingly crafted of leaves this medalion, is warm to the touch.- It keeps Lycanthropes from losing all control on a full moon. Though they still must transform into their Were form. A gift from, Koraleth prince of the wood Elves
Gnomish Rum Summoning Device
Necklace with +3 to cha Checks
Ring of Blinking: Allows the wearer to blink to anywhere within 100', twice per day.
10 candies (+1 attack for 1d4 rounds)
Porclien Doll (Allows Holder to Transform into the toy; 3times per day for five minutes)
Ring of Regeneration: This ring heals the wearer by +2 HP per round.
10 Each Snowballs of time stops target for 1d4 rounds damage 1d4
Bracers of Protection: Grants +5% soak.
Jacket of twisted evasion +3 to evade and +10 to speed checks, however this item makes the owner perpetually tired user only get half of their attacks. She cannot take it off.
Leather Wraist Band - A small crimson gem in it shaped into the eye of a phoenix (+5 DMG)
Ring of Battle Might: Grants +2 to accuracy and defense.
Ring of Strength: This ring grants the wearer +2 damage on all meelee attacks.
1ft long Crimson petal +2 hp
Horn of Azpayne- Summons a herd of ghostly demonic Bovines that will stand in the middle of any open area preventing any enemies of the summoner crossing unless by a WP roll with a -3 pentality. (takes two rounds to finish, can be summoned 1 a day)
Never ending noodle: can be eaten and eaten and eaten but never seems to run out of noodle, has a tai like seasoned taste and is always warm Can also be used as a 1d6 damage whip +3 against naughtiness.
120,123 Gold
Amulet - The amulet though pretty seems to have abosultely no fuction at all. it glitters and twinkles with various encrusted gems with in it's golden moon shaped band. +1 CHA
A 2 foot tall Gingerbread man servent. Can not attack but can defend Hp 50 (the Gingerbread servent can be commanded to do house work or simple tasks)
Avolonia/Xau Ring: This ring is a gold band, adorned with an onyx raven locked in combat with an aqua marine water phoenix. Worth 1 million gold
Gems (1000gp worth)
2 flawless ruby (1000g each)
Gold coin that has a picture of Her Winking on one side and a Dragon on the other.
Crimson Gem (2,500 GP)
(Languages)Common, Changling (canine (wolves/dogs), Elven, Angelic
(Skills, Trades, Talents, etc)
[Death Penalties]
27. Dementophobia-Fear of insanity (Ends July 9th)
The Hair of the Bear- Lycanthropcy as Can only be removed by a Wish or Miracle Spell. (were bear)
Master Metalsmith
Master Jeweler
Master Artisan
Apprentice Cook
Speed: The ability to move with greater speed. +1 to defence, +2 to all rolls concerning speed.
Blind-fighting: the ability to fight without negatives when a character can't see.
Endurance: Character can move farther longer without ill effects - can go for two days without rest
Greater Ambidexterity: the ability to fight at a greater level with both hands. +3 to defence and one extra attack per round. [Ambidexterity required]
Preternatural Strength: The ability to attack with preternatural strength. +2 to melee damage, +4 to all rolls concerning strength. [Strength Required]
Improved two-handed Fighting (Ranger only(Approved for Martial Artist)): The Ranger gets 2 extra attacks instead of one and +4 defense when using this.
Battle Tactics: The ability to asses and act towards your best interest in a battle +1 to all battle related rolls -2 to Initiative and +2 to Wis rolls. (Stackable upon the Fighter level skill, Battle sense)
Revitalize: This ability is when a martial artist goes into a deep trance instead of sleeping. While in this state of meditation, a martial artist regains lost hit points. If left unbothered during this cycle (equal to a quest night\'s rest), their HP will be restored to a maximum of half of their base HP.
Dual Attack: One extra attack per round.
[Racial Abilities]
Changling can shift into animal form 2x daily as a free action.
Changling have 40ft dark vision.
Changlings have animalistic hearing, giving them a +2 to all listen checks.
Changling can communicate with animals that are of the same breed as thier animal form 3 times daily as a free action.
(Prayers, Songs, Spells)
Character Description:
She is rather pretty as a human, slender but muscler features due to her being a martial artist. She wears loose flowing Hakama type pants ranging in colors, so it looks like a long skirt when she walks and a small loose fitting top. Her black hair with a blue tint is long and goes down to the middle of her back or so. One of her eyes is a light sky blue almost white, the other a dark deep brown almost looking black.
Character History:
Grew up with a mother and father who were both changlings, who both trained her in the ways of martial arts and her ability as a changling as they lived up on the mountains in Khelek and in her views and religion and beliefs in life. She trained from the day she was born till the age of 20. Where wonderlust caught her and she bid adue to her parents and left to wonder around Orthos visiting some of the major cities starting at the desert and then working her way up, to the top of Maru-Sirom and then back down the coast. Now at the age of 26 she has wondered upon Crimson Bay.

Copyright 2003-2005 toKerry Allen
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