Harshal Strongarm

Neutral Good
Hair Color:
Eye Color:
10ft 5in
600 lbs
Stat Bonuses and Negatives:Str (+6) Dex (+2) Con (+6) Wis (-2) Int (-5) Cha (+1)
Hit Points126Defense+6 on D30
Level18Divine Resist+2 on D30
EXP78,555Luck+5 on D30
EXP to Next100,001Willpower-1 on D30
T.H.T.Attack: (+11)
Prayer: (+0)
Song: (+0)
Spell: (+0)
Melee DMG+6
(Armor & Weapons)
Ruby Warhammer of the Mountains: Forged from a single piece of ruby, 3d6+10, Double damage against Cyclops, dwarves, orgres
Duel Orge Waraxes, Prideful Set (3d12+16, Porting Effect)
Battle Axe (2d10+4 +4THT)
2 Chaos Blades - Swirl with Green Red and Blue energy. (2d10+10)
Locking Guantlets +5 tht
Iron Guardian Armor- 75% soak, 75% fire soak, +10 hp
5 1d10 Healing Mushrooms
Simple platinum ring: Allows wearer to speak and understand Fae
Ring of Not-so-Dumbness +3 to Int Checks
Obsidian Coldain Insignia Ring: +5 hp, +1 dr, +1 wp, +1 luck, +1 melee/spell dmg, +1 on str check
Ring (+20% Spell Deflection)
Leather Bracers (+3 Attack THT)
Solid Gold Badge :: It reads 'Proof that you have defeated the Ragnarok' It cannot be removed from you. (Inscribed with the symbols of the gods on the front) Any magical adjustments must be discussed with HellsDM (+3 to WIS checks when breaking Barbarian Savage Frenzy)
Petrified Dragon Turd on a Necklace (+5 Luck)
Weapon Belt that makes it impossible for any but the owner to remove a weapon from the belt. The belt also gives +1 attack
Permanent +1 D/R (Not Factored In)
Ogre-sized Home by the Docks (5 Bedroom, 3 Bathroom, 40x40 Living Room, Dining Room, Recreation Room, Kitchen, Walk-in Closet)
2,924,614 Gold
Gold coin that has a picture of Her Winking on one side and a Dragon on the other.
1 very odd dragon scale. The scale looks to be twisted and formed with 1 crystal dragon scale and 1 gold dragonscale. The scale is able to make armor with 65% melee soak and 65% fire and ice soak.
Tattoo of the crest that fades within 2 days of getting it, to be placed on the right biscep. This allows telepathic communication within memebers of Torrent. The tattoo allows the wearer to open a portal that takes 1d3 rounds to open to right outside The Temple of Avolonia in Crimson Bay
(Languages)Common, Giant
(Skills, Trades, Talents, etc)
Master Carpenter
Master Shipwright
Master Manson
Tradesman Artisan
[Racial Abilities]
Orges have a +2 saves against fear like spells or abilties.
Orges have a keen sense of smell. It is similar to that of a canine's. Orges can smell at 120ft what humans could smell at 15ft.
Orges have 60ft dark vision.
Orges have a +2 to con saves against poison
Preternatural Strength: The ability to attack with preternatural strength. +2 to melee damage, +4 to all rolls concerning strength.
Improved two-handed Fighting: 2 extra attacks instead of one and +4 defense when using this.
Greater Ambidexterity: the ability to fight at a greater level with both hands. +3 to defence and one extra attack per round. [Ambidexterity required]
Battle Tactics: The ability to asses and act towards your best interest in a battle +1 to all battle related rolls -2 to Initiative and +2 to Wis rolls.
(Prayers, Songs, Spells)
Character Description:
Big. Strong. Deadly. And the most loyal compatriot you could ever hope to gain in this life. Harshal Strongarm stands at 10 foot, 6 inches, and weighs in at an enormous 600lbs. While considered to be very small for an ogre, his frame has packed within it more power then many could ever fathom. He's built like a truck, with massive muscles gracing his body. Another downright scary note about this particular ogre: He is very, very fast. He does have the tiniest bit of gut on him, however, and heaven help you if you get near his gluteous maximus.
Character History:

Copyright 2003-2005 toKerry Allen
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