Daseth

Sex:
Race:
Class(es):
Alignment:
Gods(s):
Male
Half Elf/Vampire
Fighter*/Ninja*/Mage
Chaotic Neutral
Xao
Age:
Height:
Weight:
Hair Color:
Eye Color:
20
5ft 10in
160 lbs
Dark Purple
Sky Blue
Strength24Intelligence21
Dexterity25Wisdom13
Constitution17Charisma9
Stat Bonuses and Negatives:str(+5),Dex(+6),Con(+1),Int(+3),Char(-1)
Hit Points91Defense+9 on D30
Level15*/14*/14 (Fighter/Ninja is frozen)Divine Resist+3 on D30
EXP25,010*/20,370*/20225Luck+2 on D30
EXP to Next35,001/25,001/25001Willpower+6 on D30
T.H.T.Attack: (+11)
Prayer: (+0)
Song: (+0)
Spell: (+8)
SOAK0%
Melee DMG+5
(Armor & Weapons)
[Weapons]
Set of Static Claws(2d8+5,+5 Lightning Dmg,+5 ThT)
Ice Scythe of Orsisis(2d5+5 +5 tht +3 ice Dmg)
2 Thorn Hand Scythes 2d8+5+10 poison 50% chance of paralysis or sleep for 2d4 rounds, Porting effect
Katana (d10)
apid Quarter Staff- 2d4+1 +4 tht +3 Fire Damage. The staff grants one extra melee attack when the user is weilding it.
Long Sword (d12+2, +2 THT)
Drelven Knife (2d4+6)
Ninja-To (d8)
Darkblade (d12)
2d6+3 Assassin Dagger
2 Hand Scythes (2d10+5 +5 ThT, Strip of Silver inlayed into the blade for double damage vs Lycans, Blessed to do double damage against Undead)
2 Longswords(d12+1, +1 tht)
Dagger 2d6+10.. a faint paralying poison comes into effect when thust into the back of your opponent makeing a d3 rounds hold (save on con)
d12+2/2 Fine long sword, with richly decrotive hilt and well forged blade
[Armor]
Dragon Scale Armor. 65% Melee, Fire and Ice Soak. The scales look to be twisted and formed with 1 crystel dragon scale and 1 gold dragon scale.
Gold Dragon Scale Armor. 65% Fire and Normal Soak, +2 Willpower
Enchanted Elven Leather Armor 30% soak - Crafted Personally for Daseth under the watch of Koraleth prince of the wood Elves. This armor is light and easy to move in yet provides full chest and back protection
Shinobi's Mask (10% soak (head, face), +1 for dex checks)
A pair of Leather Gauntlets (25% soak (Hands, forearm))
Joker's Helm (30% soak, +2 all saves)
[Tattoos]
Xau's symbol encircled by two hand scythes. Instead of being one tattoo, it is actually three, that spans the entire width of Daseths back, from shoulder to shoulder and down to his pelvis. (+2 int +3 spell tht +2 con +10 hp)
(Equipment)
Ring of the Merovingian (+2 CHA)
Happy Mask (A mask which can melt a cold heart. A holy aura can be felt emitting from this mask...the wearer can steal joy while wearing it. One persons joy per day....in doing so the mask shifts its persona to the sad counterpart for the period of one hour, while in this form it allows the wearer to strike any one target with sadness beyond comprehension.)
Locking Guantlets
Gypsy Badge (+1 CHA)
Necklace allowing Daseth to return to land and visit Rianna once a month, if necklace is removed it vanishes.
Theater Badge
Holy Medallion (This beautiful platinum medallion is exquisitely crafted with the symbols of the gods. It seems to vibrate quietly when you touch its smooth surface. +2 def)
Heavy Bedroll, Heavy Robe, tent, Spikes, Spade
Pearl of the sea(User can swim and breath in any waters reguardless of temperture)
Ice petal rose (Can be used by a lvl 12 priest to create a Elixer to cure all diseases)
Backpack with secret pouches,
*5*Smoke Balls (produce a 20 ft radius cloud of black smoke when broken, obscures vision severely and allows a hide in shadows roll even in bright conditions while in the cloud)
Pendant of Hope +1 Divine Resist
Waterskin
Lock picks (+10% to lock pick skill)
A file containing a comprehensive psychological evaluation of himself
2 hallucinaginic mushrooms: causes the person eating them to see things that arent there for 6d8 rounds
Waterskin of mutagenic liquid: Will cause person to mutate based on luck, RanDM or a head GM needs to witness a luck roll
Cloak of the Nosferat. This allows him to turn into a bat, or a mist and grants him a +10 to soak.
Raven (40 HP, Attack THT: +12. +12 All Saves. Bite: 1d8, Claw Attack: 2d6
Bracers of Haste (one extra attack per round)
10 Each Snowballs of time stops target for 1d4 rounds damage 1d4
10 Candies (+1 Attack for 1d4Rounds)
Blackrose Telepathy Earring(can only communicate with others with the same EarRing) Symbol of Xao in gems, with two hand scythes going around it, the handles meeting under the skull, and the tips meeting above the ravens head
Personal perfect ring (+5 Spell THT)
1ft long Crimson petal +2 hp
Torrent Weapon Belt that makes it impossible for any but the owner to remove a weapon from the belt. The belt also gives +1 attack.
Horn of Azpayne- Summons a herd of ghostly demonic Bovines that will stand in the middle of any open area preventing any enemies of the summoner crossing unless by a WP roll with a -3 pentality. (takes two rounds to finish, can be summoned 1 a day)
Never ending noodle: can be eaten and eaten and eaten but never seems to run out of noodle, has a tai like seasoned taste and is always warm Can also be used as a 1d6 damage whip +3 against naughtiness
Teddy bear (allows holder to transform into the toy; 3times per day for five minutes)
Whench Summoner- Summons Whenches at Daseth's command, that look like whatever Daseth wants them to.
Gnomish Rum Summoning Device
Copper Dwarven Insignia Ring +1 hp +1 dr
Pendant of Hope +1 Divine Resist
Hall Necklace (+1 Divine resistance)
Ring of Strength: This ring grants the wearer +2 damage on all meelee attacks.
Ring of Battle Might: Grants +2 to accuracy and defense.
Silver Hipflask with soft, leather holdings: Elaborately engraved with the Iron Wing crest and subtle elven design, is written, "Lady LUck favors drunks, fools, and children" writen find common script across the bottom.
Pearl of the sea (User can swim or breath in any water reguardless of temp)
Ring of Speed: Gives the wearer +1 to defense and -1 to initiative.
Glove of Storage: Allows user to store 1 medium or 2 small weapons in an extra dimensional space
Ring of Regeneration: This ring heals the wearer by +2 HP per round
Permanent +1 D/R (Not Factored In)
Book of the Mystic
Scroll of Knowlegdge +1 trade point
Deluxe Disarming Kit - (+2 Ninja Trap Disarming, +10% Trap Disarming Other Rogues)
Ring of Angor- The Intelligent Ring of Angor was built to be a reflection of strength and magely power. Gold and Silver interwined upon the wearer of the finger. each piece formed into that of a serpent with glittering gem eyes. Everything was masterly crafted right down to the tiny little imprints of scales upon the snakes. (+2 WP, +2 resist against Disease) (Intelligent Ring, DMs seen DM Kitten for further information) Intelligent ring can. take pyshical form, caste the follow first and second level spells 14 times a day. Levitate, Spear of Ice, Protection, Speed, Gag, Elemental Fist (Earth), Flame Wave, Identify (24 to caste)
[Property]
D&D's Gentlemen's Club, co-owned with Delito.
(Treasure)
766,725 Gold
Avolonia/Xau Ring: This ring is a gold band, adorned with an onyx raven locked in combat with an aqua marine water phoenix. Worth 1 million gold (+5 Spell THT)
White lilly with joined High Druid Spirits. In the greatest time of need the Spirit's of the two Druid's can be channeled through it. It will completley heal the user and everything around them, ressurecting and completely healing even that which is dead.
Two Vampire Teeth
Torrent Tattoo-Allows telepathic communication with others with the Tattoo. It also allows the wearer to open a portal to the Temple of Avolonia in Crimson Bay. The portal takes 1d3 rounds to open.
Two Cloaks of the Bandit Guild
Black Leather Collar
Mirror of Arrogence:This minor magical item speaks to Daseth, and only Daseth, telling him that he is the best looking man in all of Crimson Bay
2 Smoking pipes
A snall golf ball Sized Star.
A 2 foot tall Gingerbread man servent. Can not attack but can defend Hp 50 (the Gingerbread servent can be commanded to do house work or simple tasks)
3 flawless rubies (1000g each)
500,000 Platinum Pieces (10gp Each)
Gems (1000gp worth)
Troll Cookbook for Humans
(Languages)Common, Elven, Drow, Dwarven, Runic, Dopple, Demonic, Angelic, Draconic
(Skills, Trades, Talents, etc)
[Curses/Blessings]
The Wizard.- Immediatly all stats are increased by a +1
[Trades]
Master Tailor
Master Engineer
Master Armor Smith
Master Alchemist
Tradesman Cobblesmith
[Talents]
Speed: The ability to move with greater speed. +1 to defence, +2 to all rolls concerning speed.
Strength: The ability to attack with greater strength. +1 to melee damage +2 to all rolls concerning strength
Greater Ambidexterity: the ability to fight equally with both hands. +1 meele atack +3 to defence.
Item Lore: Int check +5 to tell a magical item and what it does.
Battle Tactics: The ability to asses and act towards your best interest in a battle +1 to all battle related rolls -2 to Initiative and +2 to Wis rolls. (Stackable upon the Fighter level skill, Battle sense)
Endurance: Character can move farther longer without ill effects - can go for two days without rest
Silent Casting: Magicker can cast without speaking, although gestures are still needed
[Skills]
Elemental Specialization: Fire (+5 THT, +5 DMG, WP -1)
Weapon Mastery (Claws, +3 THT +5 DMG, 27-30 Crit Hit Range)
Weapon Mastery (Hand Scythes +3 tht, +4 Dmg, 27-30 Crit Range)
Horseback Riding
Horseback Combat
[Racial Abilities]
Half elfs can see in low light for up to 30 ft.
Half elfs earn one extra talent point every 5 levels
Half elfs learn one more language every 4 levels
Half elfs have a +1 to saves against sleep spells.
(Prayers, Songs, Spells)
[Mage Spells]
-Level 1-
Antitoxin, Common Translation, Hand of Adventure, Speed
-Level 2-
Flash, Dence Fog, Aura of protection, Flame Wave, Gag
-Level 3-
Celestial Wings, Magic Hut, Rope Trick, Mask of Many Faces, Lawn Darts
-Level 4-
Celestial Bridge, Disenchant, Change Self, Barricade, Shadow Walk
-Level 5-
Minor Portal, Fear of the Ancient, Detonate, Elemental Walk(fire), Change Other
-Level 6-
Burning Needle, Stone Melt, Light Javeline, Blinding Blast, Instant Bondage
-Learned Spells-
Alarum

[Necromantic Spells]
-Level 3-
Clutch of Xau

-One Time Use-
Enduring Breath: Can be casted one time, as a free action. The person who has this casted on them no longer has to breathe for the duration of a quest. Once it's used once, it cannot be used again.

Character Description:
Daseth had a small goatee and a strong roman face, his hair was cut long and tapering on one side and short on the other, he wares a pair of tan gloves and a black, high necked, long belted coat with a pair of greenish brown pants, with black boots.
Character History:
At the age of 5, Daseth saw a man grusomily and brutilly slaughter his parents and in revenge found his moms largest kitchen knife. Then snuck up on the killer and leaped on his back, slicing his throat open killing the murderer. Daseth had to grow up on his own. Never being really right in the head since that day. He met certian people down the road... one man who took him in... an elderly tailor who taught him all he knew, along with introducing him to special friends. Then when the elderly tailor died due to old age, Daseth headed out to make his own living.

Daseth then arrived at Crimson Bay and made friends quickly. Friends that ranged from angels to half-pixies to just about every race. He managed to survive by doing small tailoring jobs for people around Crimson bay. Earning new weapons and more friends as he continues his stay at the Dragons Inn. His skills being recognized as he picks up better jobs, giving him more money. He spends most of his time at the Inn, waiting for friends or customers who need a suit, shirt, or any outfit of sorts. He has become a master tailor and oddly enough with other training he has picked up, became a master engineer. His life seems to be getting better, though what happens from here... is up to fate.


Copyright 2003-2005 toKerry Allen
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