Purify Water |
Range: Touch | Duration: Instant |
Damage: none | Save: none |
Description: Makes any water the druid touches (unless originally saline) drinkable. Druids may purify small creeks at this level, rivers by level 7 (spells) and lakes by level 9 (spells).
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Strong Wind |
Range: 10'/4levels | Duration: Round |
Damage: none | Save: DR |
Description: Allows druid to summon forth wind to throw off ranged weaponry. Ranged weapons and spells requiring ranged attacks (ie, throwing something) roll at -3tht.
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Lightning Ward |
Range: Touch | Duration: 1d5 rounds |
Damage: none | Save: DR if desired |
Description: Druid creates a ward against lightning damage and effects. Target recieves 75% lightning soak for 1d5 rounds.
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Water Ward |
Range: Touch | Duration: 1d5 rounds |
Damage: none | Save: DR if desired |
Description: Druid creates a ward against water damage and effects. Target recieves 75% water soak for 1d5 rounds.
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Neutralize Poison |
Range: touch | Duration: instant |
Damage: none | Save: none |
Detoxifies venom in or on subject
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Spike Growth |
Range: 10ft | Duration: 300 structure points |
Damage: 1d12+5 | Save: dex |
This spell creates a wall of Spikes of size 100 ft X 100 ft, in front of target creature making him/her take 1D12+5
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Quench |
Range: 100ft | Duration: instant |
Damage: none | Save: none |
This spell can put out non-magical fires that are in the caster’s path for up to 100 ft in any direction.
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Sleet Storm |
Range: 30ft | Duration: d6 rounds |
Damage: none | Save: divine resist |
Spell hampers vision and movement for 1D6 rounds, reducing the number of attacks an opponent gets by 1
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Summon Nature’s Ally |
Range: none | Duration: Duration of battle |
Damage: none | Save: None |
This spell lets you summon a natural creature that is at Level 3. The caster can either stand back or help fight. If the caster decides to stand back he can still be attacked. The creature can attack with the party as well as for the caster. Creatures: Must be rolled. 1-4 Wolf (1d6 dmg) 5-8 Leopard (1d6+5dmg) 9-12 Boar (1d8 dmg) 13-16 Viper (1d8+5 dmg) 17-20 Lion (1d12+3 dmg)
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Wall of Fire |
Range: 20 ft | Duration: 20 minutes or dispelled |
Damage: 1d12/d6 | Save: Defense |
An Immobile, blazing curtain of shimmering violet fire springs into existence. One side of the wall, selected by you, sends waves of heat dealing 1D12 damage to any within 10ft. of that side, and 1D6 damage to those past 10ft but within 20ft. the wall is 100' X 100'
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Thunderous Storms |
Range: 10 Sq. Miles | Duration: 1 hour per 2 level |
Damage: none | Save: none |
Causes rain over a 10 sq mile area that heals all plants and animals in the area. Level 5
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