Heal
Range: 25 FtDuration: Instant
Damage: 1d6 dmg to undead Save: divine resist undead
This spell can heal 1D6 HP on living creatures, however it does damage to undead dealing a 1D6. There is a healing bonus of +3 if the druid has a healer’s kit
Thorns of Pain
Range: 25 FtDuration: Instant
Damage: 1d6+wis bonusSave: defense
This spell creates vines that whip out from the druid’s arms, causing 1D6 + wisdom bonus damage. (Soakable)
Sense Poison
Range: 25 FtDuration: Instant
Damage: noneSave: none
This spell can detect poison, if it is a poisoned trap, the druid can sense the poison but not the trap
Whispering Winds
Range: 10 milesDuration: Message can be no longer than one minute
Damage: noneSave: none
Using this secret language of the druids, this spell carries messages throughout the trees for other druids.
Mist of Hiding
Range: 50 ftDuration: d4 rounds
Damage: noneSave: none
A swirling mist descends upon the druid, giving any attackers a -1 THT
Touch of Light
Range: touchDuration: 2 hours
Damage: noneSave: none
When spell is cast, target item gives out light like a torch
Dirty Fist
Range: 25'Duration: instant
Damage: 1d8Save: defense
This spell summons a fist made of dirt that smashes into an opponent causing 1d8 soakable damage.
Mershi's Gift
Range: 25'Duration: 1d4 rounds
Damage: noneSave: defense
When cast, this gift aids the druid and anyone within 25 ft of the druid, giving them a +1 to evade and a +1 on all resists for 1d4 rounds. Level 2
Summon Animal
Range: 50'Duration: Until the animal dies
Damage: noneSave: defense
This summons forth a small animal with 1D8 hp/spell level that can do the druid's bidding. The spell lasts until the animal dies or the druid breaks the hold on it




Dazzling Flare
Range: 25'Duration: Duration of battle
Damage: noneSave: defense
This spell dazzles a creature causing a -1 attack penalty for the duration of the spar/battle.
Healing Light
Range: touchDuration: Instant
Damage: undead 1d8+1 /level of caster (Max +5)Save: Willpower
this spell cures 1D8 +1/Level of caster. (Max +5). If this spell is cast on the undead, it will do the same amount of harm.
Tangled Up
Range: 40 ftDuration: 1d4+wisdom rounds
Damage: noneSave: defense
This spell makes vines appear from ground/floor to tangle up victim. This keeps the victim from moving for 1d4 rounds.
Charming
Range: 25 ftDuration: 1d4+wisdom rounds
Damage: noneSave: Divine resist
This spell makes one person your friend/ally for 1D4 rounds.
Flame Production
Range: touch-10ftDuration: instant
Damage: 1D6+1dmg/+1 dmg 2 levels Save: Divine resist
This spell Makes Flames appear in the palm of your hand. You can deal damage by either touching the victim or throwing the flames at the victim
Shaped Tree
Range: selfDuration: 1d4+wis bonus
Damage: none Save: none
This spell can make you look exactly like a tree Level 3




Ice Ward
Range: TouchDuration 1d5 rounds
Damage: noneSave: DR if desired
Description: Druid creates a ward against ice damage and effects. Target recieves 75% ice soak for 1d5 rounds.
Fire Ward
Range: Touch Duration: 1d5 rounds
Damage: none Save: DR if desired
Description: Druid creates a ward against fire damage and effects. Target recieves 75% fire soak for 1d5 rounds.
Natures Protection
Range: selfDuration: 1d4+wis bonus
Damage: none Save: none
When cast, the druid’s skin hardens, giving them a 15% soak
Call Lightning
Range: 25'Duration: Instant
Damage: 1d10+2/+1 dmg 2level Save: divine resist
This spell calls forth a lightning bolt to strike a target.
Great magic fang
Range: 25'Duration: duration of battle
Damage: none Save: none
This spell gives anyone within a 30ft radius, including the caster a +1 to damage/3 caster levels.
Breath of Air
Range: TouchDuration: 1D6+wis bonus
Damage: none Save: none
This spell gives the ability to breath under water
Poison
Range: 5'Duration: instant
Damage: 1d10+prayer tht Save: divine resist
Calling upon the venomous powers of natural predators, you inflict the subject with a poison
Cure disease
Range: touchDuration: instant
Damage: none Save: none
This spell cures a subject that is suffering from a common, non-magical disease.
Diminish Objects
Range: 10ftDuration: 1d5 days or dispelled
Damage: none Save: divine resist if object is possessed
This spell will either reduce size or enlarge an object of casters choice and lasts up to 1D5 days. Level 4




Purify Water
Range: Touch Duration: Instant
Damage: none Save: none
Description: Makes any water the druid touches (unless originally saline) drinkable. Druids may purify small creeks at this level, rivers by level 7 (spells) and lakes by level 9 (spells).
Strong Wind
Range: 10'/4levels Duration: Round
Damage: none Save: DR
Description: Allows druid to summon forth wind to throw off ranged weaponry. Ranged weapons and spells requiring ranged attacks (ie, throwing something) roll at -3tht.
Lightning Ward
Range: Touch Duration: 1d5 rounds
Damage: none Save: DR if desired
Description: Druid creates a ward against lightning damage and effects. Target recieves 75% lightning soak for 1d5 rounds.
Water Ward
Range: Touch Duration: 1d5 rounds
Damage: none Save: DR if desired
Description: Druid creates a ward against water damage and effects. Target recieves 75% water soak for 1d5 rounds.
Neutralize Poison
Range: touchDuration: instant
Damage: none Save: none
Detoxifies venom in or on subject
Spike Growth
Range: 10ftDuration: 300 structure points
Damage: 1d12+5 Save: dex
This spell creates a wall of Spikes of size 100 ft X 100 ft, in front of target creature making him/her take 1D12+5
Quench
Range: 100ftDuration: instant
Damage: none Save: none
This spell can put out non-magical fires that are in the caster’s path for up to 100 ft in any direction.
Sleet Storm
Range: 30ftDuration: d6 rounds
Damage: none Save: divine resist
Spell hampers vision and movement for 1D6 rounds, reducing the number of attacks an opponent gets by 1
Summon Nature’s Ally
Range: noneDuration: Duration of battle
Damage: none Save: None
This spell lets you summon a natural creature that is at Level 3. The caster can either stand back or help fight. If the caster decides to stand back he can still be attacked. The creature can attack with the party as well as for the caster. Creatures: Must be rolled. 1-4 Wolf (1d6 dmg) 5-8 Leopard (1d6+5dmg) 9-12 Boar (1d8 dmg) 13-16 Viper (1d8+5 dmg) 17-20 Lion (1d12+3 dmg)
Wall of Fire
Range: 20 ftDuration: 20 minutes or dispelled
Damage: 1d12/d6 Save: Defense
An Immobile, blazing curtain of shimmering violet fire springs into existence. One side of the wall, selected by you, sends waves of heat dealing 1D12 damage to any within 10ft. of that side, and 1D6 damage to those past 10ft but within 20ft. the wall is 100' X 100'
Thunderous Storms
Range: 10 Sq. MilesDuration: 1 hour per 2 level
Damage: none Save: none
Causes rain over a 10 sq mile area that heals all plants and animals in the area. Level 5




Dissipate Mist
Range: 10'/4 levels Duration: instant
Damage: none Save: none
Description: Allows druid to dissipate any natural or cast mist in the vacinity, nulling all mist-created effects.
Reincarnate
Range: touchDuration: instant
Damage: none Save: none
With this spell, you can bring back only one creature/week due to the fact that this spell drains you. Only works provided the death occurred one week before the casting of the spell.
Death Ward
Range: touchDuration: instant
Damage: none Save: none
This spell subjects immunity to all death spells and magical death effects on creature for the duration of the spar or battle
Summon Fire Ants
Range: 20 ftDuration: d4 rounds
Damage: 1d12+5 Save: defense
When this spell is cast a dozen fire ants appear out of nowhere and start biting the enemy dealing 1D12 damage. If no successful Con check is made then itching occurs for 1D4 rounds. During the itching stage the victim cannot attack due to scratching.
Ice Storm
Range: 30 ftDuration: instant
Damage: 1d12+1/+1 DMG every 3 levels Save: defense
This spell makes great hailstones pound down on the enemy
Mershi's Grace
Range: selfDuration: one hour per 2 levels
Damage: noneSave: none
Allows +5 dex on all dex checks. Does not count towards attack.
Fire Storm
Range: 30 ftDuration: instant
Damage: 3d4+wisdomSave: Evade
This spell makes it rain fire within 30ft. of the caster dealing 1D12+wisdom of caster




Wall of Ice
Range: 30ft. Duration: 30 minutes or dispelled.
Damage: 1D15+1/2 levels of caster/1D10+1/2 levels of caster Save: Evade
An Immobile, freezing curtain of shimmering Ice springs into existence. One side of the wall, selected by you, sends waves of razor-sharp hail dealing 1D15+1/2 levels of caster damage to any within 15ft. of that side, and 1D10+1/2levels of caster damage to those past 15ft but within 30f.
Mershi's Cloak
Range: SelfDuration: 1d6+1/3 levels of caster hours.
Damage: noneSave: none
Caster takes the form of a woodland animal within 50%+/- of their body mass. For the duration of this spell the caster cannot cast, save to recast Mershi's Cloak and retake their natural form, and can only attack with 1d6 bite or 2d3 scratch. - A critical fail of this magic has the exact effect that the caster had meant for themselves be applied to a dice random person nearby - One use per day.
Woodland Rush
Range: SelfDuration: 1d6 rounds
Damage: noneSave: none
When cast in the forest, this spell allows the caster to summon up the strength of nature and add +4 Dmg/Tht to their nature magic. Can be cast once per battle
Accelerated growth
Range: TouchDuration: 3 minutes
Damage: noneSave: none
When cast on a seed or sapling; the caster channels their energy and has the plant take on a year of growth within minutes. A critical fail of this spell kills the targeted plant; and leaves the caster unable to recast that spell for the rest of the day.
Night shield
Range: Borders of CampDuration: Until dawn.
Damage: noneSave: none
Casts a dome of invisibility over the caster and their party's camp; ensuring no encounters for the night. (Can be cast once per quest.)
Chameleon
Range: SelfDuration: Until dispelled
Damage: noneSave: none
Allows caster to blend into their current surroundings, by small changes to the body that are similar to the qualities of a shape shifter.
Serpent's Bite
Range: 5’ radiusDuration: 1d5 rounds
Damage: noneSave: Con check
Spell allows druid to cast paralysis over any one enemy failing successful con check.
Ice Slick
Range: 15ftDuration: Until Dispelled
Damage: 1d6Save: Dex check
A slick of ice appears under the opposing party’s feet. On a failed dex check; the opposing falls to the ground, dealing 1d6 self damage to party members. When grounded, they suffer -4 to Def and Tht; and need to roll a successful dex check to overcome the ice.




Tremor
Range: 40' radius Duration: instant
Damage: none Save: Dex
Description: Druid calls upon the forces beneath the earth's crust to cause a tremor in the ground beneath an opponent. Unless a successful dex save is made, target(s) fall and are unable to attack for the duration of the round.
Summon Messenger
Range: NA Duration: NA (RP value)
Damage: none Save: none
Description: Druid may summon a "messenger" from the woods or natural area around them (works at a -5 tht in cities) in the form of a winged insect, bird or mammal, in order to carry a message of the druid's choosing anywhere in Orthos. Time restraints DM discretion.
Furious Winds
Range: 30' radius Duration: End of Round
Damage: 2d6+6dmg Save: Dex
Description: Targets are caught in a windstorm of the druid's creation, pummelled by debris and shifted about. Spell nulls ranged attacks, grounds flying opponents if second successful dex check is not made.-2tht to melee/magickers not posessing of mental casting. Wind Soakable.
Disease Ward
Range: Touch Duration: Battle
Damage: none Save: DR if desired
Description: Druid creates a ward against magic or naturally acquired diseases and effects for duration of the battle.
Poison Ward
Range: Touch Duration: 1d5 rounds
Damage: none Save: DR if desired
Description: Druid creates a ward against poison and effects for 1d5 rounds. Target is not effected by poison of any sort for this duration.
Lightning Storm
Range: 40'radius Duration: Instant
Damage: 2d5+5/bolt Save: evade
Description: Allows druid to call down multiple lightning bolts upon their target or multiple targets as described when cast. Druid recieves 1 bolt/5 levels, and a bonus of +2 damage when casting in an existant lightning storm.
Quicksand
Range: 10' radius Duration: 1d5 rounds/1d10 minutes
Damage: None Save: Dex
Description: Druid creates a pit of quicksand beneath a target. Target sinks into quicksand and cannot use their legs. Tht reduced by -1 each round sinking. After rolled amount of rounds, the suction stops, and the target may pull themselves out of the sand. Target may also escape the quicksand by rolling 1d60 and landing beneath combined dex/str score. Note: Spell cannot be stacked. No matter the number of succesful spell rolls made, the roll only applies for ONE spell.
Purify Soil
Range: 10'/5 levels Duration: Instant
Damage: none Save: none
Description: Allows druid to effectively "heal" soil or land made barren by natural or magical means, unless stopped by premade ward. The land will be suitable for growing things again. This does not mean that things will immediately grow upon it.
Razor winds
Range: 10' from caster Duration: Instant
Damage: 3d5+Wis Bonus Save: Dex
Description: Druid sends forth gusts of wind at targets, moving at such a fast speed that the target feels as if small blades are cutting into the skin. Wind soakable.