Spear of Ice
Range: 150 Ft Duration: Instant
Damage: 1d4+2 Saving Throw: Successful Evade Roll
Description: This spell causes spears of ice to spring forth from the mage’s fingertips towards the enemy. Mages are allowed one spear per 4 levels, max 3 spears. This spell can be cast at multiple targets.
Hand of Adventure
Range: 5 Ft Duration: until dispelled or destroyed
Damage: none Saving Throw: none
Description: Creates a Palm for the caster to travel in. The hand has 2hp per level of mage
Levitate
Range: Self Duration: until dispelled
Damage: none Saving Throw: none
Description: The mage is lifted up to 10ft off the ground. This enables the mage a +1 to tht when using the spell and any ranged items.
Protection
Range: Touch Duration: 1d6+int bonus rounds
Damage: none Saving Throw: none
Description: +2 defense to target
Minor Weapon Enchantment
Range: Touch Duration: 1d6+2 rounds
Damage: none Saving Throw: none
Description: When the spell is cast upon an item, it receives a temporary +1tht & +1Dmg
Small Fireball
Range: 150ft Duration: instant
Damage: 1d6 per fireball Saving Throw: Defense
Description: Caster creates one 1d6 fireball per 4 levels. Max 3
Antitoxin
Range: Touch Duration: instant
Damage: none Saving Throw: none
Description: This spell allows the mage to draw poison from wounds.
Intrigue
Range: Self Duration: instant
Damage: none Saving Throw: none
Description: Gives the caster a mysterious aura, which naturally draws people to them, while not under the casters bidding, they are willing to listen to certain suggestions, as long as they do not force target to go against their Alignment
Common Translation
Range: Self Duration: instant
Damage: none Saving Throw: none
Description: Spell allows the caster to translate any language into common
Slow
Range: 5' Duration: Duration of battle
Damage: none Saving Throw: willpower
Description: Target receives -1 tht
Speed
Range: 5' Duration: Duration of battle
Damage: none Saving Throw: none
Description: When spell is cast, target receives one extra attack for duration of spar/melee
Amplify
Range: Self Duration: Day
Damage: none Saving Throw: none
Description: When spell is cast, the caster's five senses are amplified, giving +2 to all Int or Wis rolls.
Aqua Lung
Range: Touch Duration: 5 minutes per caster's level
Damage: none Saving Throw: none
Description: Target can breath water like air.
Minor Illusion
Range: 50' Duration: d8+2 rounds
Damage: none Saving Throw: Willpower -2
Description: This spell creates an illusion of something the caster has seen or of something that has been described to him. The illusion can be no bigger than 15'X15'. The illusion can be a creature, place or idea
Fetch
Range: Sight Duration: Instant
Damage: none Saving Throw: none
Description: This spell targets a small object (no bigger than thirty lbs, cannot be an item in someone else’s possession) and makes the object appear in the caster’s grasp to the desired specifications of the caster




Gag
Range: 30' Duration: 1 round per caster's level
Damage: none Saving Throw: Willpower
Description: This spell if successfully cast, silences a target
Flash
Range: 30' Duration: Instant
Damage: none Saving Throw: Special, must be aware of the spell and have eyes shut
Description: this spell creates a very bright light, rendering those that have there eyes open blind for d6 rounds, all attacks and evades from then on are made at -2
Elemental Walk (water)
Range: Self Duration: 5 minutes per caster's level
Damage: none Saving Throw: Willpower
Description: This spell gives the caster or target the ability to walk on water
Enlarge
Range: Touch Duration: 1d4 per 4 levels
Damage: none Saving Throw: willpower
Description: this spell makes the caster or target up to 30 times bigger
Identify
Range: Touch Duration: Instant
Damage: none Saving Throw: none
Description: This simply identifies an object’s magical properties and value
Gleam
Range: 30' Duration: Until dispelled
Damage: none Saving Throw: none
Description: This spell creates a small ball that rises above the caster radiating a soft light. The ball illuminates a 30' area.
Elemental Grasp (earth)
Range: 60` Duration: 1d6 rounds
Damage: none Saving Throw: Defense
Description: When the spell is cast, an earthy hand erupts from the earth and grabs hold of a target. The target receives no evade once ensnared.
Elemental Fist (Earth)
Range: 30' Duration: Instant
Damage: 1d4+4/per 3 levels (max 4d4+16) Saving Throw: defense
Description: From the very soils of Orthos the caster summons the strength to form the earth into a fist of great power. The clenched fist erupts from the earth itself and delivers a mighty blow to the target.
Minor Repair
Range: Touch Duration: Permanent
Damage: none Saving Throw: none
Description: This spell repairs broken, general non-magical items
Dense Fog
Range: 200' area Duration: d6+6 rounds
Damage: none Saving Throw: none
Description: This fog makes for a great diversion, as the target summons forth a dense fog that covers a 200' area. Everyone caught in this fog is rendered sightless, including the caster. All affected receive -2 on tht and defense.
Ice barrier
Range: 40 ' Duration: 500 structure points
Damage: none Saving Throw: none
Description: the caster brings up a 100' wide, and 30' high wall of ice between himself and desired area. The wall has 500 structure points, and takes double structural dmg from fire attacks
Flame Wave
Range: 100' Duration: instant
Damage: 1d6+2/per 3 levels. Max 5d6+10 Saving Throw: none
Description: Once the spell is cast, the caster sends forth a wavering, thin stream of fire from their palm.
Shadow form
Range: Touch Duration: 1d4+5 rounds
Damage: none Saving Throw: none
Description: This ability turns the caster or Target into a shadow aspiration for 1d4+5 rounds. During this time the caster can not attack or take dmg
Aura of protection
Range: Touch Duration: 1d6+2 rounds
Damage: none Saving Throw: none
Description: The caster puts an aura around himself or target, that provides the affected character with +15% soak
Flash Freeze
Range: Touch Duration: instant
Damage: 2d4/per s level. (Max 8d4) Saving Throw: defense
Description: Caster creates a flash of freezing wind around a target that can freeze the vary blood of the victim (dmg: 2d4 with a d100 20% +2 per caster’s level chance of freezing target e.g. a level 3 mage rolls d100 26% and a level 20 mage rolls a d100 60% for 1d8+8 rounds)




Sleep
Range: 5' Duration: 1d4
Damage: none Saving Throw: willpower
Description: When this spell is cast; the target is induced into a deep, sound sleep. If touched or attacked the target awakes.
Celestial wings
Range: Touch Duration: 1 hour per level of caster
Damage: none Saving Throw: none
Description: This spell gives the caster magical wings, made from the very streams of magic. These wings grant the target all the abilities of a set of fully functional wings
Elemental Grasp (ice)
Range: 30' Duration: d6+2
Damage: d3+spell tht Saving Throw: defense
Description: The caster summons on the magical fabrics to encase the lower half of a target in ice. Once ensnared, the target cannot evade. The ice also does 1d3+spell tht ice Damage per round the target is ensnared.
Elemental fist (ice)
Range: 30` Duration: Instant
Damage: 1d6+4per fist. / 1 fists every 3 level. (Max 4 fists) Saving Throw: none
Description: This spell creates a large fist of ice that collides into the target slamming into him furiously. 1D6+4 dmg per fist.
Scream
Range: hearing Duration: instant
Damage: 1d4+2 Saving Throw: Cover ears
Description: This spell creates a high-pitched noise that renders all within range useless for one round. While affected by this spell, targets may not defend or attack.
Seal Portal
Range: Touch Duration: 1 hour per level
Damage: none Saving Throw: none
Description: This spell magically jams a door shut. There is no way to open the door unless the door is destroyed or the spell is dispelled by a mage with a higher level than that of the caster.
Lawn Darts
Range: 45' Duration: instant
Damage: 1d2 per dart 5 darts per 3 levels. (Max 20 darts) Saving Throw: defense for half dmg
Description: This spell causes 5 darts to erupt from the ground and fly towards the target. Each dart does 1d2 damage.
Magic Hut
Range: sight Duration: 1 day
Damage: none Saving Throw: none
Description: This spell creates a small hut that has all the amenities for one night for two people. Simply put, this spell creates modest accommodations, food and lodging
Mask of many faces
Range: Touch Duration: 1 hour per level
Damage: none Saving Throw: none
Description: This spell when cast drastically changes the features of it target's face. The spell can change the appearance of race. The spell does not change body structure, only facial features.
Butter fingers
Range: 30' Duration: 1d6+2 rounds
Damage: none Saving Throw: Will power
Description: This spell when cast makes the target extremely awkward when handling things with his hands, -4 on all melee and Range attacks
Shatter Minor Item
Range: Touch Duration: Permanent
Damage: none Saving Throw: willpower is possessed
Description: This spell shatters a target non-magical Item. The item can have no more than 6' square mass
Rope Trick
Range: Touch Duration: Controls ropes for 2 rounds
Damage: none Saving Throw: none
Description: The caster wills the rope to do his/her bidding. Use your imagination
Fetch II
Range: Sight Duration: Instant
Damage: none Saving Throw: Willpower+5 if possessed by someone
Description: This spell targets an object (no bigger than Sixty lbs) and the object appears in the caster’s Possession to the desired specifications of the caster




Celestial Bridge
Range: 100' Duration: One day unless dispelled by caster or higher-level caster using the Disenchant spell.
Damage: none Saving Throw: none
Description: This spell creates a bridge of magical energy, this bridge can bridge a gap, such as a crevice or small canyon, 100' per caster's level
Shadow Walk
Range: Touch Duration: d6+int bonus rounds
Damage: none Saving Throw: none
Description: This spell gives the caster the ability to use a shadow like ports of travel. He can use one spell to instantly appear 30' away from his current location, walking out of another shadow
Disenchant
Range: Touch Duration: Permanent
Damage: none Saving Throw: Willpower
Description: This spell when cast upon an enchanted item, ward or other type of enchantment, renders the item or enchanted object normal. This spell only works if the Caster is higher than the level of the original Caster
Elemental Grasp (fire)
Range: 30' Duration: 1d6+2
Damage: 2d4+int bonus Saving Throw: Defense
Description: From seemingly nowhere the caster summons what appears to be two grasping hands from the ground. These hands reach out encasing the target, their firm, scorching grasp renders the Target motionless. The target cannot evade or attack, 2d4+int bonus fire dmg, 2 dmg for each round after the first that the victim is held in the fiery grasp
Elemental Fist (fire)
Range: 50' Duration: instant
Damage: 1d8+4 per fist/Fist per 4 levels (max 4 fists) Saving Throw: Defense
Description: This spell creates a ball of fire, shaped in the form of a huge fist. The fist slams into the target with great force
Barricade
Range: self Duration: 750 structure points
Damage: none Saving Throw: None
Description: When cast, this shield may make a door or portal impossible to pass through. This shield has 750 structure points.
Star Storm
Range: 50' Duration: Instant
Damage: 1d4+2 per star/1 star per two levels max 5 stars Saving Throw: Defense half damage
Description: This spell enables the caster to summon up balls of energy, akin to the appearance of stars. The caster may then throw said balls of energy at any target (Targets must be specified for each ‘star’ thrown)
Marble Flesh
Range: Touch Duration: 1d6+casters level
Damage: none Saving Throw: none
Description: This spell summons magical energy which coats the target’s skin with an unseen and unfelt magical shell, adding 20% soak
Change Self
Range: Touch Duration: 15 minutes per caster’s level
Damage: none Saving Throw: none
Description: Caster can warp and change his form to appear as anything that is within his body mass
Medium Illusion
Range: Touch Duration: 15 minutes per casters level
Damage: none Saving Throw: Willpower -5
Description: This spell creates an illusion of something the caster has seen or been described to him. The illusion can be no bigger than 30'X30'. The illusion can be a creature, place or idea
Poison Cloud
Range: Touch Duration: 1 round/per 2 levels
Damage: 1d6 Saving Throw: Willpower
Description: The caster breathes out (through the mouth) a cloud of poisonous mist that surrounds the target. The spell deals 1d6 damage per round, unless the target passes a con check. If the con check is passed, it deals 1d3 damage per round.




Fetch III
Range: Sight Duration: instant
Damage: none Saving Throw: Willpower+5 if possessed by someone
Description: This spell targets an object (no bigger than 100 lbs) and the object appears in the caster’s possession to the desired specifications of the caster
Change Other
Range: Touch Duration: 15 minutes per casters level
Damage: none Saving Throw: None
Description: This spell gives the caster the ability to change another’s form, to appear as anything that is within their body mass
Minor Portal
Range: 10’ Duration: Until mage enters
Damage: none Saving Throw: None
Description: This spell opens a magical portal that can transport the caster and only the caster to any destination he has seen or has been given specific direction for.
Elemental Grasp (Air)
Range: 30’ Duration: 1d6+int bonus
Damage: 4d6 Saving Throw: defense
Description: When the caster casts this spell, swift air currents take hold of the target lifting them 300` in the air taking the Target completely out of combat. When the spell expires the target is dropped 300` down onto Orthos' surface causing 4d6 dmg
Magic Hut II
Range: 30’ Duration: One day
Damage: None Saving Throw: None
Description: This spell creates a small hut that has all the amenities for one night for 8 people. Simply put, modest accommodations, food and lodging
Fire Strike
Range: 50’ Duration: instant
Damage: 1d6/per 2 levels Saving Throw: defense for half dmg
Description: The caster creates a cone of blazing fire, the flames arching out in a 3' isolated cone coming from the palm of the outstretched hand of the caster. The cone is effective in most cases for 1 target
Black Ice
Range: 100’ Duration: instant
Damage: None Saving Throw: Dex at half
Description: The caster extends his hand toward the ground, palm up, his eye steady as he takes the surrounding area. He pin points the center point, then sends forth a concentrated surge of energy creating frigid blast searching in mother Orthos. The ice spreads evenly from the center point, allowing the caster to create a slick ice service for either 5', 10’ or 15' area (must be specified in the casting). Those caught in the area must make a dex save at half or loose their turn completely due to falling down. The area is instantly returned to normal except for a bit of residual mud
Fear of the Ancient
Range: 30’ Duration: 1d4+1/2 casters level
Damage: None Saving Throw: Willpower -2
Description: This spell gives the caster the ominous presence of an ancient Dragon of mythical legend. Those that the caster sees as enemies, feel the brooding fear factor that flows from that of the Dragon kin. Opponents are stricken motionless in fear, unable to defend or attack, The caster can not attack during the duration of the spell
Elemental Walk (fire)
Range: Touch Duration: 1hour/per level
Damage: None Saving Throw: None
Description: This spell allows the caster or target to walk through any natural heat no matter how extreme without any damage to the caster
Detonate
Range: Touch Duration: Instant
Damage: 2d10+level Saving Throw: None
Description: This spell will cause any six foot area too explode from any non-living, non-magical items, such as a hole in the side of a wall, a sitting chair, or a marble. Those caught within 10' foot of the explosion receive 2d10+Casters level dmg. The mage detonates the enchanted item with a snap of the fingers
Invisibility
Range: Touch Duration: Until offensive action is taken
Damage: none Saving Throw: None
Description: When cast the caster becomes invisible until dispelled. The caster can cast while invisible but cannot attack physically or he becomes visible. The spell gives +5 defense for caster




Frost Bite
Range: 15 Ft Duration: 2 rounds per 3 levels of caster
Damage: d10+10 Saving Throw: willpower
Description: This spell creates an instant frost covering the body and chilling the target’s bones, causing surface skin to turn black, and their bones to freeze
Burning Needle
Range: Touch Duration: Until dead
Damage: 2d2+2 Saving Throw: willpower
Description: A giant needle forms in the palm of the opponent’s hand, igniting into a flame. The needle remains burning until the target is burned to death or the needle is dispelled. The needle makes use of that hand impossible and deals 2d2+2 Damage per round
Stone Melt
Range: 20' Duration: Instant
Damage: none Saving Throw: Defense
Description: Causes any stone/rock substance to liquefy into a thick liquid allowing targets atop it to sink in. After 30 minutes it re-freezes, trapping whatever it caught inside forever. (Must roll Str -15 To break free)
Berserk
Range: Touch Duration: Instant
Damage: none Saving Throw: none
Description: Target gains +5 damage for d10 rounds. The target, after the time is up, becomes dizzy for a few minutes from excessive blood rush to the head. This spell increases adrenaline flow, causing the target to also gain double their melee attacks
Light Javelin
Range: 45 ft Duration: Instant
Damage: 3d6 per 5 levels Saving Throw: defense
Description: Summons a large beam in the shape of a spear that has the ability to pierce through any armor known in Orthos. The beam travels through the target, crushing into the next one behind it as well.
Blinding Blast
Range: 100 ft Duration: Instant
Damage: 3d6 per 5 levels Saving Throw: defense
Description: Ignites a bright ball blinding anyone within 100 feet of the blast. This makes it to where those blind cannot evade attacks for d4+4 rounds, and are at a disadvantage to hit, as they can only see half of what is going on, they get Half their tht bonus
Instant Bondage
Range: Length of rope Duration: Until rope is destroyed
Damage: None Saving Throw: decks -5
Description: Bind anything up in rope, can hold up to 300 pounds, +100 Per level of caster, for 2 hours. Cannot be broken.




Empower
Range: Touch Duration: Permanent
Damage: None Saving Throw: None
Description: Can empower an item with arcane energy. Can add plusses to damage and Tht magically to items (Max +5 dmg) as well as spell effects (Max example +10 Elemental dmg). Each plus will equal spell level of the enchantment. Each spell level will cost the Mage Experience. Using this standard. Level 1=20xp, Level 2=100xp level 3=500xp Level4=1000xp Level 5=2000xp, Level 6=3000xp, level 7=5000xp Level 8=7500xp, Level 9=10,000xp, Level 10=20,000xp. Mage cannot pay experience that would make him go down a level.
Permancy
Range: Touch Duration: Permanent
Damage: None Saving Throw: None
Description: Makes empower permanent. Costs 1200 exp to cast
Brain Smite
Range: Touch Duration: Permanent
Damage: None Saving Throw: Willpower
Description: Removes any memories the mage wishes to remove from the target.
Brain Implant
Range: Touch Duration: Permanent
Damage: None Saving Throw: Willpower
Description: Puts any memory in the targets mind the mage wishes to place there.
Greater Portal
Range: 25' Duration: Till mage enters
Damage: None Saving Throw: None
Description: This spell opens up a portal up to 100' X 100' in size. Anyone the mage wishes can use the portal. The portal closes behind the mage.
Lighten
Range: Touch Duration: Permanent
Damage: None Saving Throw: None
Description: Makes any item paper light. Removes minuses from armor. Costs1200 exp to use.
Detect surface thought
Range: 10ft. Duration: Instant
Damage: None Saving Throw: Int-5, if target makes save, it notices the mental probe. If fails, the target is oblivious
Description: The mage can tell what target is thinking at that moment. This does not work for probing deep into a target’s past.