Celestial Bridge |
Range: 100' |
Duration: One day unless dispelled by caster or higher-level caster using the Disenchant spell. |
Damage: none |
Saving Throw: none |
Description: This spell creates a bridge of magical energy, this bridge can bridge a gap, such as a crevice or small canyon, 100' per caster's level
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Shadow Walk |
Range: Touch |
Duration: d6+int bonus rounds |
Damage: none |
Saving Throw: none |
Description: This spell gives the caster the ability to use a shadow like ports of travel. He can use one spell to instantly appear 30' away from his current location, walking out of another shadow
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Disenchant |
Range: Touch |
Duration: Permanent |
Damage: none |
Saving Throw: Willpower |
Description: This spell when cast upon an enchanted item, ward or other type of enchantment, renders the item or enchanted object normal. This spell only works if the Caster is higher than the level of the original Caster
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Elemental Grasp (fire) |
Range: 30' |
Duration: 1d6+2 |
Damage: 2d4+int bonus |
Saving Throw: Defense |
Description: From seemingly nowhere the caster summons what appears to be two grasping hands from the ground. These hands reach out encasing the target, their firm, scorching grasp renders the Target motionless. The target cannot evade or attack, 2d4+int bonus fire dmg, 2 dmg for each round after the first that the victim is held in the fiery grasp
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Elemental Fist (fire) |
Range: 50' |
Duration: instant |
Damage: 1d8+4 per fist/Fist per 4 levels (max 4 fists) |
Saving Throw: Defense |
Description: This spell creates a ball of fire, shaped in the form of a huge fist. The fist slams into the target with great force
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Barricade |
Range: self |
Duration: 750 structure points |
Damage: none |
Saving Throw: None |
Description: When cast, this shield may make a door or portal impossible to pass through. This shield has 750 structure points.
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Star Storm |
Range: 50' |
Duration: Instant |
Damage: 1d4+2 per star/1 star per two levels max 5 stars |
Saving Throw: Defense half damage |
Description: This spell enables the caster to summon up balls of energy, akin to the appearance of stars. The caster may then throw said balls of energy at any target (Targets must be specified for each ‘star’ thrown)
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Marble Flesh |
Range: Touch |
Duration: 1d6+casters level |
Damage: none |
Saving Throw: none |
Description: This spell summons magical energy which coats the target’s skin with an unseen and unfelt magical shell, adding 20% soak
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Change Self |
Range: Touch |
Duration: 15 minutes per caster’s level |
Damage: none |
Saving Throw: none |
Description: Caster can warp and change his form to appear as anything that is within his body mass
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Medium Illusion |
Range: Touch |
Duration: 15 minutes per casters level |
Damage: none |
Saving Throw: Willpower -5 |
Description: This spell creates an illusion of something the caster has seen or been described to him. The illusion can be no bigger than 30'X30'. The illusion can be a creature, place or idea
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Poison Cloud |
Range: Touch |
Duration: 1 round/per 2 levels |
Damage: 1d6 |
Saving Throw: Willpower |
Description: The caster breathes out (through the mouth) a cloud of poisonous mist that surrounds the target. The spell deals 1d6 damage per round, unless the target passes a con check. If the con check is passed, it deals 1d3 damage per round.
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