Spiritual Light |
Range: 30 ft | Duration: combat |
Damage: 1d2 | Save: will power |
A spiritual light surrounds the target and gives them 1d2 regen per round for that combat. This spell will not stack with itself. |
Starfish |
Range:Touch | Duration:Throughout Regeneration |
Damage: None | Save:Willpower |
While the Beastlord himself cannot regenerate limbs, he can infuse a special bond on the wound before a Priest regenerates it. This makes the limb grow faster and the target does not need any physical therapy as the limb will be just as strong as it was. |
Spider Web |
Range:30 feet | Duration:1d3+level |
Damage:None | Save: Dex |
The Beastlord summons spiders who quickly weave webs at the target's feet. This slows their movement rate in half. Nonstackable. |
Primordial Horror |
Range:30 ft | Duration:1 Round per level |
Damage:None | Save:Willpower |
The Beastlord shifts to part humanoid and part Beast, causing creatures of a lower level to flee. |
Spirit of the Sloth |
Range:30ft | Duration:d6 rounds |
Damage: none | Save: will power |
Hampers movement for D6 rounds, reducing the number of attacks an opponent gets by 1 |
Sea horse |
Range:Touch | Duration: Pregnancy |
Damage:None | Save:None |
If the target consents the Beastlord may cast this, allowing the male to carry the child instead of the female. |
Venemous Spew |
Range: 20 feet | Duration: d6 rounds |
Damage: none | Save: Defense |
The Beastlord spits from his own mouth a deadly venom, upon contact the target will be paralyzed for d6 rounds. The target gets no evade whle under the effect. |
Mask of the Hunter |
Range: Touch | Duration:15 minutes per casters level |
Damage: none | Save: none |
Caster can warp and change his form to appear as any animal that is within his body mass |