Spiritual Brawn
Range: touch Duration: 1d6
Damage: none Save: Will power
This allows the Beastlord to give one subject per 4 levels of the beastlord 3 extra hp for d6 rounds.
Levitate
Range: Self Duration: until disspelled
Damage: none Save: none
The Beastlord is lifted 10 feet off the ground.
Tiny Companion
Range: touch Duration: 2 hours
Damage: none Save: none
This spell allows the Beastlord to shrink their pet to half size.
Primal Vision
Range: Self Duration: Instant
Damage: none Save: none
The Beastlord prays and becomes even more intune with their beastial spirit. They gain a +2 to casting tht.
Spirit of the Cougar
Range: Touch Duration: d6+wis bonus
Damage: none Save: Will power
The Beastlord empowers their target with the spirit of the Cougar, giving the target +2 to dex checks.
Spirit of the Fox
Range: Touch Duration: d6+ wis bonus
Damage: none Save: Will power
The Beastlord empowers their target with the spirit of the Fox, giving the target a +2 to int checks.
Spirit of the Lion
Range: Touch Duration: d6+wis bonus
Damage: none Save: Will power
The Beastlord empowers their target with the spirit of the Lion, giving hte target a +2 to cha checks.
Animal Illusion
Range: 50' Duration: d8+2 rounds
Damage: none Save: Willpower -2
This spell creates a illusion of an animal the Beastlord has seen or been described to him. The illusion can be no bigger than 15'X15'




Listless Power
Range: 25' Duration:Duration of battle
Damage: none Save: defense
This spell forces the oppononent to feel sluggish causing a -2 attack penalty for the duration of the spar/battle.
Sight of the Owl
Range: touch Duration: 2 hours
Damage: none Save: con check
This spell allows the target to see through the eyes of an owl, granting them night vision and increased range of vision.
Blast of Fire
Range 40 feet Duration: Instant
Damage: 1d4 Save: Evade
As the caster releases this spell, the target feels their skin heating up as if they have a 3rd degree sunburn on their body. The heat causes 1d4 + level of caster in fire DMG.
Spirit of the Bear
Range: Touch Duration: d6+ wis bonus
Damage: none Save: Willpower
The Beastlord empowers their target with the spirit of the Bear, giving the target +2 to con checks.
Spirit of the Owl
Range: Touch Duration: D6+ wis bonus
Damage: none Save: Willpower
The Beastlord empowers their target with the spirit of the Owl, giving the target a +2 to wis checks.
Blinding Light
Range: 30 feet Duration: 1d2(+ wis bonus)
Damage: blinding Save: Con check
The Beastlord summons a blinding flash of Spiritual light that blinds anything looking for 1d2 (+1 wis bonus) rounds.
Identify
Range: Touch Duration: Instant
Damage: none Save: none
This simply identifies a object as magical and value




Spiritual Frenzy
Range: 30 feet Duration: Combat
Damage: 1d4, 1d2 Save: Will power
This spell sends the target into a spiritual frenzy. It will give a 1d4 + in melee damage. However, for casters it will also give a 1d2 in negative casting tht while under the effects.
Sense Animals
Range: 100 feet Duration: Instant
Damage: none Save: None
The Beastlord can detect hostile animals within 100 feet.
Primal Awakening
Range: 30 ft Duration: combat
Damage: none Save: Will power
Target is more in touch with their primal instincts, speceficaly the instinct to survive and is given 1 more attack per round.
Dolphin Lung
Range: Touch Duration: d6+ wis bonus
Damage: None Save: Will power
This spell gives the ability to breath under water.
Cure Disease
Range: Touch Duration: Instant
Damage: none Save: Will power
The Beastlord may cure all minor diseases.
Cure Poison
Range: Touch Duration: Instant
Damage: none Save: Will power
The Beastlord may cure all minor poisons.
Wild Cat
Range:Touch Duration:1 minute per level
Damage: none Save:None
This spell allows the Beastlord the cat like graces to jump to the side or upwards of 30 ft.
Spiritual Wings
Range: Touch Duration: 1 hour per level of caster
Damage: none Save: Will power
This spell gives the caster magical wings, made from the very streams of magic. These wings grant the Target all the abilities of a set of fully functional wings




Spiritual Light
Range: 30 ft Duration: combat
Damage: 1d2 Save: will power
A spiritual light surrounds the target and gives them 1d2 regen per round for that combat. This spell will not stack with itself.
Starfish
Range:Touch Duration:Throughout Regeneration
Damage: None Save:Willpower
While the Beastlord himself cannot regenerate limbs, he can infuse a special bond on the wound before a Priest regenerates it. This makes the limb grow faster and the target does not need any physical therapy as the limb will be just as strong as it was.
Spider Web
Range:30 feet Duration:1d3+level
Damage:None Save: Dex
The Beastlord summons spiders who quickly weave webs at the target's feet. This slows their movement rate in half. Nonstackable.
Primordial Horror
Range:30 ft Duration:1 Round per level
Damage:None Save:Willpower
The Beastlord shifts to part humanoid and part Beast, causing creatures of a lower level to flee.
Spirit of the Sloth
Range:30ft Duration:d6 rounds
Damage: none Save: will power
Hampers movement for D6 rounds, reducing the number of attacks an opponent gets by 1
Sea horse
Range:Touch Duration: Pregnancy
Damage:None Save:None
If the target consents the Beastlord may cast this, allowing the male to carry the child instead of the female.
Venemous Spew
Range: 20 feet Duration: d6 rounds
Damage: none Save: Defense
The Beastlord spits from his own mouth a deadly venom, upon contact the target will be paralyzed for d6 rounds. The target gets no evade whle under the effect.
Mask of the Hunter
Range: Touch Duration:15 minutes per casters level
Damage: none Save: none
Caster can warp and change his form to appear as any animal that is within his body mass




Reincarnate
Range:touch Duration:instant
Damage: none Save: none
With this spell, you can bring back only one creature/week due to the fact that this spell drains you. And provided the death occured one week before the casting of the spell.
Monkey Faces
Range:20 ft Duration: 1d5+wis bonus
Damage:+2 casting tht Save: Willpower
This causes the target to make random faces for 1d5+wis bonus rounds. This gives 2 worse casting tht to casters as they can not speak properly.
Humming Bird
Range:Touch Duration: 2 hours
Damage:None Save: Willpower
This allows someone with wings to hover and fly backwards.
Sicken Disease
Range:20 ft Duration:d4 rounds
Damage: d12+5 Save: defense
When this spell is cast a green mist surrounds the enemy D12 damage and if no successful Con check is made then diseases occurs for D4 rounds. During the sicken stages the victim cannot attack due to over whelming internal pain.
Mask of the Hunter
Range: Touch Duration:15 minutes per casters level
Damage: none Save: None
This spell gives the caster to change anotherŐs form, to appear as any animal that is within thier body mass
Spiritual Portal
Range:10' Duration:Until Beastlord enters
Damage: none Save: None
This spell opens a spiritual portal that can transport the Beastlord and his pet and only the Beastlord and his pet to any destination he has seen or has been given specific direction for. The portal will close when the Beastlord enters it and only the Beastlord and pet can use this
Cloak of Nature
Range:Touch Duration:Until offensive action is takem
Damage: none Save: None
When casted the Beastlord becomes invisible until dispelled, the Beastlord can cast while invisible but cannot attack physically or he becomes seen, +5 defense for the Beastlord.




Endure Disease
Range: 30 ft Duration: 1 hour
Damage: none Save: will power
This gives 40% chance for the target while under this effect to resist disease spells.
Endurance of the Bear
Range: Touch Duration: 2 hours
Damage: none Save: Will power
Description- The Beastlord calls on the spirit of the wild to imbue the target with the endurance of a bear. If the target is tired and feel they cannot go on they are revitalized for two hours.
Blast of Disease
Range: 40 feet Duration: Instant
Damage: 1d8 + Def -2 Save: Evade
The caster, upon releasing this spell causes festering boils and sores to appear over the skin of the victim, making them itch, giving a -2 to Defense/Dex for 1d4+level of caster.
Inner Fire
Range: Touch Duration: 2d6(+ wis bonus) rounds
Damage: none Save: Will power
The Beastlord puts a spiritual arura around himself or the target, teh magic barrier provides the affected character with +25% soak.
Beserk
Range: Touch Duration:Instant
Damage: none Save: none
Target gains +5 damage for d10 rounds. The target, after the time is up, becomes dizzy for a few minutes from excessive blood rush to the head. This spell increases adrenaline flow, causing the target to also gain double their melee attacks
Chameleon
Range: Self Duration: instant
Damage: none Save: none
Allows caster to blend into their current surroundings, by small changes to the body that are similar to the qualities of a shape shifter.




Endure Poison
Range: 30 ft Duration: 1 hour
Damage: none Save: will power
This gives 40% chance for the target while under this effect to resist poison spells.
Laugh of the Hyena
Range:20 ft Duration:1d6+Level
Damage:+5 defense, +2 casting thts Save: Willpower
This makes the target burst out into uncontrollable laughter for 1d6+level rounds. This gives them 5 worse defense and 2 worse casting thts.
Jelly Fish
Range: Touch Duration: 1d6+level
Damage: none Save: None
This allows the Beastlord's bones to no longer be a factor. They can move their joints in any way. Getting +2 to defense and dex checks.
Blast of Frost
Range: 20 feet Duration: Instant
Damage: 1d8+3 Save: Evade
The caster calls forth a chilling frost that surrounds the victim with the coldness of the winter morning, searing through their bones for 1d8 + level of caster in ice damage.
Blast of Poison
Range: 30 feet Duration: Until poison is cured
Damage: 1d4 per round until poison is cured Save: Evade + Con
A blast of poison engulfs the victim, sending them in spasms of pain that will not cease, giving 1d8 every round until cured by making a successful constitution check.
Spiritual Freedom
Range:Touch Duration:Permanent
Damage: none Save: willpower
The Beastlord frees the soul of a target under the Soul Bond spell of a Necromancer as long as he is equal or higher level than the Necromancer.




Spirit Stampede
Range: 50 ft Duration: 1d6 rounds
Damage:1d10+str mod Save: Evade
This Beastlord summons the spirit of fallen animals. The beasts stampede the enemy doing 1d10+str mod damage for 1d6 rounds. The Beasts can be seen through but do deal real damage.They cannot be hit and only stampede a single target.